©1990, 1995 section list 1: Introduction overview General Contents
Section 1.3 1.4 Structural outline Section 2.1

1.4 Structural outline

Within the context that has just been defined, the thrust of this thesis is to introduce, explore, and progressively to refine, a modelling concept. The idea behind the concept is that we should be able to model something about human cognition by analysing human actions.

In concentrating directly on actions rather than intentions, on what people do rather than what they say, we are moving away from the kind of study based on verbal reports. Verbal reports and protocols (``Protocol'' is in this study taken to mean a record made as the task was actually being performed. ``Verbal report'' is a more general term.) have been the method of choice (or perhaps the default method) for finding out about human concepts and rules for a considerable time. But as Bainbridge points out [6], verbal reports do not directly inform us about what people actually do. We need other methods of study, at least to corroborate verbal reports if not to replace them.

One of the main results that we can hope for from a study of human actions is to discover regularities behind those actions: rules about what action is taken in what situation. Recently, a new paradigm for finding such rules has emerged from the effort to construct ``expert systems'', and this is based on machine learning, or, more specifically, rule induction, where rules are induced from examples (see, for example, [86]) Can this paradigm be applied to inducing rules governing human behaviour? One classic study [77] suggests that it can be applied to human diagnosis of soy-bean disease. But in what other situations? Would it be possible to discover rules behind humans' interactions with more complex, less documented and less analysed systems?

If we could discover such rules, they might well form a very significant part of a model of human task performance. One might be able to construct a model predicting the actions that a human would take in a particular task, and it would be natural to ask the question whether these rules could be regarded as an aspect of the mental structures underlying task performance in that human. This could lead on to comparison of these rules with verbal reports, and no doubt many other avenues of investigation.

Looking at these questions leads into the realm of representation, which one can come to see haunting every shadow in artificial intelligence and cognitive science. How do humans internally represent their practical, largely unspoken knowledge? Not only has this question endless fascination, but also answers to it have important practical implications for the design of computer-based information and support systems for the control of complex systems in industry.

It is from a synthesis of such practical and theoretical concerns that this thesis takes its structure, and in outlining the structure of the thesis, we can see more of what the modelling concept is about. At the most abstract level possible, this structure could be given as follows: the practical problems, reflected on, reveal a lack of theoretical underpinning; this is confirmed with reference to related fields of study; an attempt to get to the bottom of the theoretical deficiencies leads to the motive to study human representations, and this motive, tempered by considerations of feasibility and refined by experience, suggests an experimental method; the experimental results give some pointers towards the broader objectives, and show something of the distance that needs to be travelled to get there.


Modelling cognitive aspects of complex control tasks: one possible view of the structure of the thesis

At the next level, some more of the details of the structure appear, illustrated in the Figure. The need to model human cognition, in order to improve human-computer interaction for complex tasks, was given as an initial problem, and is recognised by many writers. Some examples have been given above (§1.2). This leaves us at the uppermost rectangular box in the figure. From the literature on mental models and cognitive task analysis, (Chapter 2), together with early studies, arose the conviction that central to the problem is the issue of representation (the next rectangle). This argument is first made explicit immediately after reviewing the literature (§2.6).

Early studies carried out by the author (Chapter 3) confirmed the importance of representation, and served to explore what research goals might be desirable and feasible. Using maritime collision avoidance (an initially given starting point for the research), as a subject of this study turned out to be fraught with many theoretical and practical problems. A study of machine learning of dynamic control clarified the formal aspect of representation, and confirmed that despite inevitable practical problems, human experimentation was necessary to discover human cognitive structures. A bicycle-like simulation task (the Simple Unstable Vehicle) gave interesting results (in Chapter 4), but it increasingly became clear that this also was off target. What emerged from these studies was a much clearer view that a semi-complex, non-manual task was needed as an experimental vehicle.

The very necessary evaluation of different candidates for this experimental task is not shown on the chart. This is given in Chapter 5. Having chosen the task, implementing it was difficult and very time-consuming; however, again, this stage is a necessary one and as such it adds little to the structure diagram. When originally implemented, it was envisaged that there would be three parallel ways of proceeding from the experiment to evidence about human representations. The first two have already been mentioned: verbal reports; and rule induction. The third depended on discovering different representations for different subjects: not only that, but different representations that could be transformed into different versions of an upgraded interface. In practice, although there was some evidence for differing representations, this was not enough to make different interfaces with any degree of confidence. The experiments that investigated these first two methods are given in Chapters 6 and 7, but the third way remains future work.

It was clear from early on that the originally motivating objectives were out of immediate reach. But it is hoped that a provisional mapping out of how these goals might be achieved could be of some value. In the figure, future paths are shown in the lowest part of the diagram, underneath the box with the heavy outline. These are expounded in Chapter 8.

The justification for this work is not in whether it reaches these further goals: rather, it is that this work explores, and attempts to fill in, some of the necessary foundations on which progress towards those further goals may be built. The further goals have had an important shaping function on the work as a whole, but they remain as ideals. But if one is unaware of them, it is possible to see this research as a collection of disjointed studies, rather than as a coherent whole. The ultimate achievement of the goals required (and still requires) groundwork; the groundwork needed exploration; and that exploratory aim is the point around which this work coheres, and it is reflected in all the sub-studies. The wide range of this exploration is due to the relatively little that had previously been done in this field of study.

A note on terminology used in this study

In this work, the people who interact with complex systems, for whatever reason, in whatever way, are referred to by a number of different terms. Whatever the intention in the literature (see below, §2.1.1), The terms ``user'', ``operator'', ``trainee'', ``player'', ``subject'', etc., are used here, not to indicate exclusive classes of people, but simply to use a term that fits reasonably into the context. The reader is cautioned against reading too much into this terminology: he or she who is a user could equally be an operator, player, etc.

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